Mechanics Feature: Action Points
In our last mechanics feature we talked about zoned combat, the hex grid, and getting away from the time spent calculating movement during combat. Today we’re going to further that concept and talk about the game’s combat economy – Action Points.
Unmasking the We Can Be Heroes Logo
It’s time to pull back the mask and unveil the We Can Be Heroes logo!
Mechanics Feature: Zoned Combat AKA What the Hex?!
There are no limits to your heroic deeds, and zoned combat ensures that your every move is as fluid and interactive as your imagination.